How to use OSL in Blender
Rain
Last Update منذ عامين
Here's a step-by-step guide to using OSL scripts in Blender:
Step 1: Enable OSL
- First, you need to enable OSL (Open Shading Language) in Blender.
- Go to the 'Render Properties' tab (it looks like a little camera) on the right side of the screen.
- Under the 'Render Engine' drop-down, make sure 'Cycles' is selected.
- Below that, you will see a checkbox labelled 'Open Shading Language'. Check that box to enable OSL.
Step 2: Create or Import an OSL Shader
- Next, you will need to create a new OSL shader or import an existing one.
- To create a new OSL shader, you can use a text editor such as the one included in Blender. Go to 'Scripting' layout from the top, click 'New', and start writing your OSL code.
- To import an existing shader, in the 'Scripting' layout, go to 'Text' > 'Open' from the menu, and locate your `.osl` file.
Step 3: Use the OSL Shader in a Material
- Now, you can use your OSL shader in a material.
- Switch to the 'Shading' layout from the top. Here, you can edit your materials.
- Select the object you want to apply the shader to, and select or create a material for it.
- In the node editor, press Shift+A to add a new node, and select 'Script' > 'Open Shading Language'.
- A new OSL node will be created. Click the 'Open' button on the node and locate your `.osl` file or select the text data block if you wrote your own OSL shader.
Step 4: Connect the Shader
- You can now connect the outputs of the OSL shader to the inputs of your material nodes.
- The specifics will depend on your shader and material setup.
Step 5: Render Your Scene
- Finally, switch back to 'Layout' from the top and press F12 to render your scene.
- You should see the effects of your OSL shader in the rendered image